Thursday, 29 March 2012

Evaluation -

In the beginning of animation we learned about rostrum cameras and how they worked, during my research into animation I learned more and more about rostrum cameras and how they work. I learnt that a rostrum camera is made especially for television production used to animate a still picture or an object it can also be used for special effects for mainly for static objects.


This is an Example of how a rostrum camera can bring an object to life.

I learnt that stop motion is a technique used to make a static object appear like its moving, the object is moved little by little and this creates the illusion that it is moving on its own when the frames are played as a continuous sequence as seen below.


While taking the pictures and after while editing and putting the pictures together I learnt that precision
is key, some of the pictures we're too far apart and the picture jumped too far which effected the video. Also lighting, we used a cannon D500 with the flash on so when Michael was close to the camera, it caught his face, I didn't notice this till the editing process. If we had more time i would have spent longer on it and i would have taken more pictures which would have made the finished video better and more precise. Also i would make sure that all the pictures were similar colour wise.

 In the lesson we put the pictures on the software final cut and began arranging the pictures, we then resized the pictures making them smaller by shortening the duration to 00.00.00.04, after this we thought of adding sounds so we used soundtrack pro to add sounds to the pictures. I think the video ended up being good andi think it does look like a stop motion video.




We've also looked at light animation in the studio using a canon D500 we turn off the lights and proceeded to taking the pictures, we used torches and coloured filters and we pointed them towards the camera and made different shapes. In the lesson our idea was to make an animation game of pong.
If we had more time we maybe could have made it look better taking more time coordinating ourselves better but i think for the time that we had we did a good job.

Link to the pong game.
http://rogerware1995.blogspot.co.uk/2011/11/light-animation_24.html

The camera was set to bulb which is a setting that leaves the camera shutter open and takes in all light detected.  This explains how we made the game.

How we made it: We got two people to stand 3 meters away from each other while one person drifted towards either side. Another person then wrote the score of the game as another person took the pictures. we moved the torches in certain motions to create the images. All of this was done using communication to keep the torches in the right position. I then gathered the pictures and imported them onto final cut, i then shortened the duration to 00:00:00:04.


In one of the lessons we create a horror picture which we then went on to create a poster from. In the lesson we used blood that was made from a mixture of chocolate sauce and red dye. We went to the photography and took pictures, Some of us had to instruct the peoples who had been decorated and made up, we had to tell the subject to smile in a sinister way or show teeth anything to make the pictures seem like they were taken from a borrow film. Even though it wasn't real blood i think we exploited the makeup and the lighting to the fullest and i think we got the best effect we could have out of it, i compared my finished poster with a poster form the internet. I think they are similar, mine lacks visibility and if i could do it again for longer i could have changed some parts and messed with the contrast and made it bette brut i think the finished poster is good.


GreenScreen Lesson.

We used a wooden mannequin for the animation. In the lesson we used the canon 5D and green screen to animate the mannequin. We moved the mannequin ever so slightly and stabilised it after touching it.
Green light was mounted around the camera which helped us achieve the green screen effect, light was also cancelled out with the bowens gemini lighting this ensured that when it came to the animation the pictures the mannequin could still be seen and would no disappear because of exposure to the green light. Green screen effect: We used the green light around the camera to shine light onto the grey surface although you couldn't see the green effect the camera picked it up and we got the green screen effect. Then you could use any background.

 


Thursday, 24 November 2011

Light animation.

















Last lesson we did light animation during the lesson we used a canon D500
we then turned off the lights and proceeded to taking the pictures, we used
torches and coloured filters and we pointed them towards the canon and  we made different shapes.
Our final idea was to create an animation of the game pong, as seen above.
The camera was put in a setting called bulb where the camera leaves the shutter open and takes in all light detected.

How we made it: We got two people to stand 3 meters away from each other while one person drifted towards either person. Another person then wrote the score of the game as another person took the pictures. we moved the torches in certain motions to create the images. All of this was done using communication to keep the torches in the right position.
I then gathered the pictures and imported them onto final cut, i then shortened the duration to 00:00:00:04.

Other examples of what you can achieve with more time in the link below

Thursday, 17 November 2011

Avatar: Motion Capture Mirrors Emotions



This  is performance capture at its most advanced, using performance capture
gave them a good way to get accurate real facial expressions, using this technique changes the outcome of the film.

Facial motion capture


Facial motion capture is taking the movement of someones face and converting this into a database with a camera or laser scanners. This database is then used to produce CG (computer graphics) computer animations, movies or games in this case, real time avatars. Motion capture is related to performance capture but is far more challenging and require more attention because of the requirement for higher resolution.






                also heard are 'virtual theater', 'digital puppetry', and 'real-time animation' 
                Additionally, the devil's rotoscope' seems to be a favorite term among traditional animation people 
                The term 'motion capture', can also be abbreviated as 'mocap'

The term 'motion capture', can also be abbreviated as 'mocap' another term is 'performance capture'.
Other examples are.

FIFA 12 - Gameplay Trailer



Games such as FIFA allow gamers to simulate a real football game from the comfort of their own home.
FIFA is a series of football video games that is released annually by EA Electronic Arts.





The people are dressed in a spandex like suit, using ''Marks'' that are placed on the person they pin point the persons position by shining light on the reflective tape and this light is picked up by the 180 cameras, also the actions are placed back to the people in real time. This video shows how much accuracy and equipment is needed to make a FIFA game.

Zumba Wii - Trailer



What i like about this video.

The ability to free your hands with the pouch, being able to use your body without having to
rely on holding the controller while you play. This Wii remote or Wiimote is the primary controller for the Wii console. The best feature of the Wiimote is the motion sensing this allows the player to manipulate object on the screen using hand gesture recognition and pointing through the use of accelerometer and optical sensor technology. 

KINECT XBOX








This game uses the connect a motion sensing device this device allows users to play the game without using any controller at all this is possible through a natural user interface using gestures and spoken commands.
The instructions are easy you stand in the same position as you would if you were golfing
and swing.. incredibly simple freeing up your hands the kinect rivals the Wiimote as it doesn't rely
on a controller to get a response from the console.

I like the picture because it shows the simplicity of the kinect very well, and also illustrates how easy it is to play the games using kinnect.




I like this video and picture because the games lets you interact with a pet, the game creates the real image of an animal, from the way the animal moves to the way the animal jumps. The children spend time playing,feeding and intreating with their animal. 
The video below shows how data can be taken from the movements of the human face and then using that to create the movement of an animal face.
   



Monday, 14 November 2011

Exposure

In terms of photography exposure in the total amount of light that is aloud to fall  on the image Sensor while taking a picture. Exposure is measured in seconds ranging from f1.2 or f22  the higher the number the less exposed and the darker the image will be.